My recent work is a mixture of remembered schematics and misconstrued experiences. Depictions of remembered architecture and situations from my childhood, constructed from memory, are my starting point. I am not interested in building scale models or replicas of these past places, nor is the resulting artwork necessarily about being a child. It is about perception in its most tumultuous state.
Working through re-enactments of my memories has been my strategy to access childhood perception. Video and drawing have been effective mediums for my exploration, enabling a system of combination and collage, allowing me to bring information from my memory, photographs, internet searches, and recorded footage into a depicted space. Often, the basis of my videos and drawings begins with 3D modeling. Drawing spaces in 3D (in digital software and analog cardboard) allows me to construct a physical space as I attempt to excavate schematic information stored within memories. These seemingly accurate models are then a stage for playing out distorted and imagined constructions that often accompany those memories.